More Giants, Cold, and Ice Await....
Back to the cave yeti again....

Mirthal 22nd, 638 CF

After waking and my morning prayers to Morganti we ventured back to the cave where we fought the giants last.

Phariss and Sariya once again vanish and scout. ahead into the caves. He finds nothing in his search but Brak and Renee see fresh tracks and so we delve into the caves together to see if we can find what might be lurking in the dark.

In the chamber beyond the guard room with the table we are discovered by four frost giants that have encamped on a high ledge.


The evil giants are to high for me to use my swords and so I attempt to hit them with a few well placed darts. My darts hit the two out of three times but it is the magic of Maeglin, Renee, and Sariya that destroy the giants before they can do much harm.

After dispatching the giants we ventured back out and down the ledge to the cave where we found the rune marked tunnel. This time we take the left hand passage. At the end of the cavern I detect the presence of evil and Phariss scouts ahead to see what it might be.

Moments later he reports back that a pair of frost giants are positioned at the end of the tunnel with one watching the ledge along the rift. The other giant was sleeping in a small cave and Phariss killed him with out alerting his partner.

Brak, Renee, and I attack the frost giant on duty and surprise him. We kill him quickly but before our blades can be sheathed reinforcements arrive from across the ledge in the form of four more foul frost giants! The giants bellow for more to come and crush us and we move to silence these four permanently. The party moves out onto the ledge to better reach them and we put them to the sword.

After the giants are dead we follow the tunnel that they came from deeper into the the rift. We find a group of five stupid hill giants huddled around a small camp fire.


Phariss is blinded by Renee’s magic that causes the hill giants small fire to suddenly burst into flame. The bright gleam covers over everything. Phariss is forced to retreat down the hall. We move to attack and find the giants to be quite a challenge in such a small cavern. Meaglin is nearly killed by a tremendous blow that slams him against the glacier’s wall. When the hill giants are defeated we limp back exhausted and bruised after only a half-mornings worth of exploration.

We sleep in the yeti cave until morning where I call upon Morganti’s blessings and Renee provides use with his healing herbs.

Mirthal 23rd, 638 CF

We march back to the cave where we smelled fire. Phariss scouts ahead and reports that three fire giants are gathering their belongings for a trip. He overhears them discussing the report that they will file with a “King Snurre” about the alliance of giants that is forming for its war on humankind.


Phariss tries to distract them with an illusionary noise of a great dragon but they are unmoved.

We charge forward to attack.


As we close the leader cowardly throws a chair in my direction but I deflect it with my shield. We fight wisely and don’t allow them to get any distance between them and ourselves so they cannot employ missile weapons. None of us are wounded, save for Thor the Cave Bear.

After the fire giants are killed we search the belongings and find a three foot bejeweled silver statue of a rampant bear. The bottom is inscribed “To King Snurre in fealty, Jarl Grungar.”

With this bit of information Phariss uses his crystal ball to seek out an image of King Snurre, but he cannot. He does however succeed in spying on Jarl Grungar.


Grungar is apparently the leader of the frost giants. We observe him going into a well guarded throne room where a group of strange tall blue skinned humanoids seem to be paying tribute to the Jarl.

We decide to exit through the back of the fire giant cave out into the rift. The stairs at the end of rift lead to the bottom. At the base the snow and wind swirl together making it difficult to see just a few feet in front or behind me. We spot some tracks and follow them to an ice dome. The only entrance into the ice dome is a large circular portal.


We cautiously approach it. Inside the dome we can see the remains of humans embedded into the ice. We spot weapons and even a wand and a ring among the frozen fallen. I detect no evil in the ice dome and before we stay long enough to find out what makes its home there we make a hasty retreat.

After some discussion we decide to back track to a tunnel we had previously left un explored. It leads us to a passage that descends down deeper into the glacier. Phariss scouts ahead to see what lays below….

On to the Glacial Rift of the Frost Giant Jarl
Third Update...

Mirthal 15th, 638 CF

Niles Weatherby parts company from us and offers his hospitality if we should ever come to Wexford.

We journey upstairs for a short time and gather some food and drink from the Chief Nosra’s kitchen. After eating and taking a short rest we re-enter the lower level. Our plan is to explore the dungeons and root out any pockets of evil before leaving the Steading.

Our first new discovery is a torture chamber, it is filled with all of the implements of the trade. Phariss takes a gold chain with a fire opal from the chamber.

Suddenly from behind we hear footsteps running quickly away from us. We spot a small group of cowardly bugbears running down the hall. We give chase. Brak lowers his bow and tries to fire a shot, the bow string snaps against his hand and the arrow flies off target. Grumbling to himself Brak tosses his bow to the side and hefts out his two handed axe. Phariss corners a lame bugbear and viciously slashes it with his sword. A black crackling energy surrounds the creature and it begins to scream about being blinded! What kind of weapon does Phariss now wield? I attempt to join the fray but fumble my sword when drawing it forth and before I can regain control the battle is won and the bugbears are slain.

Umurad Amrad the Soul Reaper

Our interest is drawn to Phariss’s new sword. Maeglin looks over the weapon and reads the dwarven runes upon the blade. He tells us that the sword is Umurad Amrad or the Soul Reaper the Dark Blade of Vengeance. He tells us that the blade was forged with the purpose to slay the enemies of dwarves. It was crafted in Stonehaven in ancient times by master weaponsmith, Theothal Trollkiller of the Stoneshield clan. It was passed to many decedents before it was lost by Grim Ironfists while adventuring in the Drifts. It was later possessed by a half-orc king, Varkgorim, who used it to slay his rivals and take charge of his clan, the Blooddrinkers. It was taken from the orcs when a paladin, Sir Gavenus the Mighty, slayed the orc king. The knight kept the sword until he was slain in battle. It was always rumored that the sword was stolen by a thief during the battle’s aftermath. Its fate since then was unknown. Maeglin claims that sword was known to detect gems and other valuables, such as precious metals, and was used to find treasure stolen from the dwarves. A mighty weapon indeed.

Roryn Truesteele II

We continue exploring and find six dwarves chained to forges. We free them. The oldest and largest of the lot gives his name as Roryn Truesteele of the Stoneshield clan, and offers a year of service to me for his and his partner’s freedom. It is a pledge I accept. He tells us of how he and his fellow dwarves were waylaid by the giants near the city of Alon-Ruhn and taken here to work the forges. They had been traveling merchants, dealing in intricate dwarven toys. From the look of the forge they had been busy manufacturing arms and armor of various sizes. Are the giants preparing for war?

Roryn reveals the giants treasure horde, a cunningly hidden floor safe filled with 125 gold ingots. Phariss believes them to be worth 50 gold a piece.

Roryn’s partners arm themselves with weapons from the forge and say their farewells. We tell them the way out. Roryn gathers up some armor and an axe for himself. He is quite blunt in his speech.

Continuing on we find three cells, all filled with orc slaves. The evil creatures beg for freedom but we cannot grant it. The earlier fear that they might join with the orc king, Nambug and cause local problems comes to the surface again. With at least 30 to 50 orcs in the cells we are worried that freeing them would be a mistake. Those that are already free Phariss and Renee execute quickly. The remaining cells we leave locked. Evil creatures should perish.

Traveling down a long hall we encounter a pair of orc guards. They warn us to keep away. Figuring that this must be the orc kingdoms we decide to kill the guards and collapse the tunnel.

We find a chamber with a pool of water, fresh and clear, with a pair of steps descending into it. Renee and Brak explore the pool and find that it has an exit at the bottom that leads to a underground river. The river comes to the surface a mile or so from the Steading at a fresh water pond.

We continue to explore and find a room filled with barrels of strange, earthy wine. Maeglin calls it “underdark wine” and tells us that it is very valuable. Roryn takes some for himself, enjoying a bit of it before we set out again.

Mirthal 16th, 638 CF

Satisfied that the Steading has been cleared of giants and that the orc kingdom was buried behind a collapsed tunnel we return to village after burying the treasure, including the underdark wine in a nearby cave.

Mirthal 17th, 638 CF

We are greeted as heroes by the villagers! I am happy to be able to spend time with Wanji. We meet with Mufedi and inform him of the giants removal from the Steading.

Mirthal 18th to 20th, 638 CF

We return to the Steading and gather skins and hides for warmth. We gather hammer and spikes. Then we unfold the black metal chain, grasp the silver scroll tube and step into the loop.

We are magically transported to a frozen wasteland high in the mountains. The wind blows hard against us and whips the snow about making visibility difficult.


We spot a path through the snow and ice and decide to follow. Our goal is to find this next giant’s lair and put him to the sword as well.

Not far up the snow path we are assaulted by four shaggy haired white furred apes. The apes have a gaze that is strange to behold and can freeze a man in his steps.


They stand no chance against our might and are slayed quickly!

We continue to follow the trail of footsteps until we come to a massive rift in the glaciers surface. The rift stretches out before us, widening at the center before narrowing at the far end.


It is difficult to see down into the first because of the swirling winds that blow up snow. A pair of steep cliff walks straddle both sides of the rift. We journey down the right side and descend about fifty feet below the surface of the glacier. The wind is still dangerously strong and one must be careful as they walk near the edge. The cold penetrates the furs I have layered on myself.

We come to a cave, made completely of ice, the sunlight above penetrates into the ice casting everything with a blue-green hue. No torches are needed as all of the caves are lit in this way. The floors of the rough cavern are covered in a thick layer of old snow, except for a narrow path down the center. The ceiling as two or three men tall and easily large enough to accommodate a giant.


We find more of these weird white fired apes, or yeti. They attack aggressively. Maeglin launches a fire ball that explodes, melting some of cave and killing several at once. The others are dispatched by sword and axe. One of the creatures was wielding a sword that had a purple-blue glow to it. Renee takes this weapon. Maeglin, reads the runes once again and calls it Frostbight, Sword of the North.

We back track up to the top again and down the left side to another ice cave. We encounter seven frost giants!


They attempt to surround us on both sides. A group on one flank alternate attacks, closing with one member to strike with a large axe only to step away and allow his partners to throw huge chunks of ice at us. It was a bloody fight. Brak was seriously wounded, as was I. We were able to defeat them but were all badly injured. We gather up the giants treasure, gold chains, coins and such. Renee and I try to heal those most injured.

We retreat to the yeti cave and Brak moves an ice boulder in front of a small cul-de-sac cave sealing us inside. We plan to rest and attempt to gain entry then.

Mirthal 20th, 638 CF

We heal and rest for a day, Renee provides us with some healing balms and tasty wild berries and nuts. They rejuvenate the soul and heal your physical wounds as well.

We decide to remain along the western side of the rift and explore further down this cliffside. Moving along the wall we spot a mist filled cave. Phariss moves into it to see what may be inside. When he doesn’t return I enter in and slip on a slick sheet of ice. My families sword falls from my hand and nearly slides down a bottomless crack in the ice floor. Thank Morganti!

We move out from the cave and Phariss tells us about an ice cat that he saw in the mist. A second cave not thirty feet away is located on the same plateau and so we decide to journey into it. It is the lair of a pair of two snow leopards. I draw my sword to attack as does Phariss but before we can charge forward Renee befriends the two beasts and then even wrestles with them on the ground. When he comes out of the cave he is dusting off the leopard fur from his cloak. He tells us that cats have told him giants are close by. How does one speak to a cat?

Our search for giants is soon satisfied. When we turn the corner along the cliff path we spot a frost giant guarding a large cave opening. We retreat around the corner. Phariss and Sariya use magics to disappear. They plan to sneak attack the giant before he can alert his friends.

Phariss returns with out Sariya to tell us that he pushed the giant’s axe over the side when the guard went to urinate over the cliff edge.

Suddenly the frost giant guard comes barreling around the corner, unarmed! We make short work of him.

After killing the guard we advance to see two guards at the cave mouth. We charge them in a mad rush. They fall before our blades! We enter the cave and take the right hand passage. Slaying two sleeping guards before being discovered by four giant guards.


While we are fighting the first four giants, four more frost giants join the battle from another chamber.

When the battle finishes the room is filled with fog from the fiery magics unleashed by Maeglin and Renee.

Giants lay dead everywhere.

We recover some rock crystals but little other treasure.

Having cleared this area we move to the last cave on this ledge. It leads to a split passage with tunnels going off to the left and right. The right hand passage is marked with a warning rune. We ignore it and investigate. The tunnel is filled with old undisturbed snow that crunches under our feet. The tunnel comes to a end in a small cave. When we enter the cave the ivory colored snow begins to pulse with a pinkish-red light. It feels as if the very heat is being pulled from my body. As the warmth leaves my body the reddish glow grows in intensity. Sariya drops to the ground. Before anymore of us fall we quickly grab up Sariya and retreat down the tunnel.

We hike back to the yeti cave and quickly barricade ourselves in once again. We rest.

Mirthal 22nd, 638 CF

Renee provides some healing and I do what I can. The talk is centered on wether to stay a second and risk being discovered or to explore in our weakened state.

More giants await and somewhere in the rift is the Jarl of the Frost Giants….


Below the Hill Giant's Steading
Second Update..more to come

Mirthal 14th, 638 CF

We descend the stair case into the lower level of the giant’s keep. The floor of the place is made of smooth polished black stone.

Phariss finds a hidden door near along the wall to the left of the stairs. It opens to a short hall, no more than 30 paces long. The ceilings here, like those above, are towering up to and beyond 20 feet tall.

We spread out and search the chamber. It has several exits from it. The whole place smells of sweat and urine, mixed with a strong sooty smell. The sooty smell no doubt comes from a forge and we can hear hammer and anvil echoing down the halls from the right side of the room.

The rest of chamber has many other halls and large doors to explore.

We must have made to much noise because soon, one of the doors opens and a very large bugbear strides in followed by dozens of others. They attack en masse, swarming around us. They will not stand and fight honorably. The rush me at once and although I am able to cut several down they succeed and pulling me to the ground. I glanced about during the fray…

Phariss moved about quickly using his swords and magic to kill one bugbear after the next.

Sariya soon becomes surrounded but Renee’s new bear companion, Thor, comes to her defense. The cave bear swats bugbears like a man swats a fly.

Brak was more successful in fending off the rush of bugbears and making short work of them with his axe. Renee called forth a wall of flames that scorched the bugbears. 

Eventually I was able to free myself and slay those evil creatures. The room filled with there corpses.

Our chests still heaving, the air still filled with the iron smell of blood and singed hair we found ourselves facing another enemy. A foul one-eyed hill giant, one side of showing a disfiguring scar came into the chamber bellowing. He was flanked by two sharp toothed apes of unusual size. 

Renee uses some druid magic to entrance the apes and holds them in place. Phariss, Brak and I charge the ugly brute and cut him down while his pets are only able to watch.

After the giant is dead we dispatch with two apes.

The bugbears held little wealth only a few gold coins among each of them. Tired and worn we except the healing blessing of Renee’s herbs and balms. 

The decision is made to barricade ourselves in the giants lair. It is rudely furnished with a over sized bed and table. A door at the rear of the lair is left unopened for now.

Our sleep is disturbed twice by a pair of fire giants. We spring upon both of them and slay them easily. After the second battle we decide to move our camp to a more secure location.

We move to the secret passage and close the door behind us, we are finally able to rest.

Mirthal 15th, 638 CF

We explore more of the lower level. I’m able to use the power of Morganti to locate nearby traps! We discovered dozens of orc slaves that had been kept prisoner by the giants. They are grateful for their release. They claim to be fighting in a civil war of sorts with the giants. They leave us to return to their ‘king’.

We return to the giants lair and explore the hall beyond the door in his chamber. It reveals a corridor filled with prison cells.

We find an insane human in the first cell who just babbles and shouts nonsense, the next one houses a merchant named, Miles Weatherby from Wexford.

Miles Weatherby

We free Miles who promises us repayment many times over when we next come to Wexford. 

In the next cell we find a wood elf, badly injured, by the name of Maeglin Moonglum. I heal his wounds and cleanse him of disease. The elf tells us he is from the Great Forbidden Forest and that he came south seeking the council of a powerful druid. He pledges to serve me for one year to repay me for his freedom.

Maeglin Moonglum

Although it is difficult to admit I’m glad for his council in the ways of armor and weapon care. Never having truly been squired myself I have yet to learn many of the ways of knights. 

The next cell was filled with evil and was in itself, empty, so we let it be. I thought for a moment to investigate further but then decided that awakening a latent evil could harm our quest. It is possible that perhaps the evil taint is left over from the long forgotten temple that stood on this ground. I have no wish to awaken an Old One and allow it transport to Tellus-Aboreah.

The last cell contained five orcs, all claiming to be in a war with the giants. The largest of the orcs speaks for the group and tells Renee that they were captured by the giants during a recent battle. The large orc, Oolak Blooddrinker claims to serve King Nambug, some sort of orc “king” from a nearby cavern.

Brak argues they should be free. Others council that it would be unwise to free because of what might happen later. As we are slaying all of the giants and ogres they would have no enemy to suppress their growth. What if they grow large enough to harm the very village we aim to help now? We decide that because of their evil souls they will be left in the cells. If they escape then so be it, if they are unable then that is Morganti’s will. I’m not sure I’ve made the right choice.

Perhaps a swift execution would have been best?

We leave the cells behind and the cries of the orc prisoners for the their freedom.

From the cells we rummage through the fifth of the bugbear warren. It is crude set of chambers filled with worn tables, benches, and cots. The place reeks of a nasty animal stench and it is difficult not to gag because of.

Both Maeglin and Niles are able to find some of their belongings. 

In the ugly one-eyed hill giants treasure we uncover a hidden treasure trove of coins, gem stones and a magic potion of elemental magic.

Maeglin and Sariya find a secret door at the back side of the first hidden passage we found when we came underground.

It leads to a large chamber that appears to house the hill giant’s treasure horde. Seven chests, piles of coins and gemstones fill one corner of the room.

Renee believes it a trap, others of us are less cautious and advance into the room to collect our hard fought reward.

As we collect the jewels and coins a large portcullis opens on the far side of the room and four enraged manticore’s sweep into the chamber. They circle about, roaring terrible roars, and launch a volley of spikes at us.

One of the evil beasts comes at me, I draw forth my Claymore to smite it when my armor seizes up and locks my arm in place after just one hack with the weapon! I struggle with it for the remainder of the battle.

Luckily the rest of the party was more than capable and defeated all the beast. To my amazement Renee enlarges Thor to nearly twice his size, he becomes a towering twenty or more feet tall and his great claws swat the manticores like play-things. When he connects the crack from the impact thunders across the room like a lightning strike. Renee has turned out to be a powerful ally!

After the beasts are slain and I freed from my armor snag we explored their lair.

In the far back wall we find another large horde of treasure, but when Brak goes to move it, we find it to coated with a deadly poison! Worse the jewels we so coveted turn out to be nothing more than cut glass and crystal! 

Our gloom over the false treasure is soon dispelled. We follow a third corridor away from the first false treasure chamber and Maeglin spots a hidden door along the wall.

We enter into a small room, not more than 20 paces wide filled with more treasure! Unlike before we find this treasure to be quite real. Phariss does most of the scouting and for his efforts uncovers a magical blade that he takes for himself!

The most interesting finding though is a weird black chain found in a metal box that can, according to the scroll with it, transport the party to the kingdom of the Frost Giants.

More Giants? Why are they cooperating? Usually racial prejudices keep them apart. The questions become what to do next and also what to do with all of this treasure….

The Second Assault on the Hill Giant's Steading
First Post of Massive Update

Mirthral 9th, 638 CF

The battle was won against the giants, or so we thought. Soon we heard the call of wolves and a strange fog began to roll in covering everything in a thick gray blanket. 

It was then that the wolves came, using the fog to conceal their attacks they tore into are arms and legs. But it was the massive gray skinned giant that had summoned the fog who laid me low with a great blow. It was the last I remembered.

I remember little of what transpired while I lay dead and that which I do recall I keep to myself. Suffice to say I saw my glorious lord, Morganti, in his heavenly place. Before him I fell to my knees and begged forgiveness for all of my unfaithful actions. He instructed me to return to earth and continue my quest for my brother.

I awoke days later in the village, naked, clean shaven, oiled and painted with strange symbols in some sort of white paste. Over me was the village witch doctor, his face wrapped in the misty blue haze of smoke. The young girl with the flower, Wanji, is there with him. She takes me to rest in my tent. She lays with me. 

I find that Sariya has returned Pharris to his original form. 

I find later that I am now married to Wanji. She is wonderful and takes great care of me. 

Mirthral 12th, 638 CF

Rested we leave the village and once again assault the fort of giants.

Mirthral 14th, 638 CF

At the edge of the clearing we wait until night fall. Having scouted the perimeter we decide to enter the grounds through the gate leading to the stable. 

The stable is a great open court yard. No animals are about. We bypass many doors and head across the yard. Opening the door we find a bed chamber occupied by six giantesses that are serving a lounging male giant. The male giant challenges us at once and leaps to his feet. The cowardly women run to cover behind a pair of beds. 

We soon are joined in combat and cut the male down. The females beg us to spare them. We agree to free them if they tell us about the compound. 

A door from the bed chamber is found to house a small group of orc slaves. Brak speaks to them and befriends them. They agree to follow us and fight the giants in exchange for their freedom.

Venturing forth from the bedchamber we come to a wide hall somewhere in the upper works of the giant’s steading. We surprise a lone hill giant guard and vanquish him quickly.

Just past the guard’s corpse we find the entrance to the kitchens. They are filled with ugly giant women busy preparing food and lashing their orc and ogre servants with wooden spoons and rolling pins. Brak tells his orc followers to rally the kitchen orcs to rebel against the kitchen help. 

As we pass into the darkened feasting hall we can hear shouts coming from the kitchen behind us. The great hall is empty. We cross to the other side passing around the long tables and take on two hill giant guards outside the chief’s chamber. Forcing are way by the two guardsmen we enter into the chief’s trophy hall.

The chambers walls are decorated with the triumphs of Chief Nosra. Mounted heads, weapons and armor adore the walls. The room is lit by a large roaring fire. The flickering light shines on a barricade of furniture defended by hill giants, the chief and his wife as well as a large cave bear.

Renee uses his magics to make the fire burst into a bright light. Sariya and Phariss cast spells that disable several of the giants. Although we are able to dispatch the giant guards, the Chief and his Lady both escape down a nearby hall. We give chase to only be confounded by an empty chamber. A secret door perhaps? Nobody is able to spot it right away.

Meanwhile, Renee befriends the cave bear! It stands 12 feet tall and looks as if it could eat any of us for snack. I find a fine shield on the walls of the room. It painted with the crest of the Knights of Galahtine.

A through search of the chamber at the end of the hall finally locates the hidden door. Beyond is a stair case that descends below the giants keep. We descend the stair…..

There Be Giants About...
Fie Fi Fo Fom...

Journal of Kalf Lionheart, Knight of Brie

We appeared back on Tellus-Aboreah at the edge of great swamp. We stood on a high plateau covered with jungle vegetation that looked out across the swamp and to the city of Alon-Ruhn some days away.

Suddenly the peaceful scene was interrupted by two large primitive looking giants that come crashing through the jungle. The giants leapt from the plateau as an angry panther came chasing them from behind. The giants wheeled about and came to a halt to face the hunting cat. The big cat gave a roar and the two of them dropped a pair of oil cloth sacks they were carrying. Then it sprung on one of the giants and at that Brak and I slide down the embankment to join the fight. Was this cat some evil beast?!?! One must be vigilant when angry pussies are about!

We soon found the bags contained humanoids of some type because we could hear shouting coming from within. We joined the great cat and easily slew the two giants.

Sariya had in the meantime had changed herself into a matching hunting cat that Brak was taking some pleasure in petting. I had no such urges.

The great cat soon transforms into a tall white skinned man, clean shaven, compactly muscled, breathing heavily from the fight. He was attractive with a wise face. He was dressed in loose robes of green and white and wore a pair of simple sandals. He appears to be about 30 or 40 winters old. Armed with an old scimitar and long sword. He greeted us and gave the name, Renee LeShaw.

In the bags were two dark skinned primitives. Karwana and Barwoon. Brothers from a nearby village of Mwangale. They had been herding the villages goats when the giants waylaid them. They recognized Renee and referred to him as Oodlawirra. We later learned it meant “white skin”. They seemed to love the man and he appeared to be some sort of protector to the local villages.

 We are then invited to stay in the village and eat with the tribe. We accept the invitation.


On our walk to the village Karwana tells us that giants have become an increasing issue over the last year. A group of them have made a fort on an old temple in the jungle. The temple has an evil reputation among the locals who call it the “dark place” or mynama-otoo. These giants have been raiding the villages and taking animals, supplies and even people. We agree to help Renee cleanse the giants from this fort.

I learn from Renee that it is Mirthral the 7th. Heavens, we were in the hells for 19 days.

We were brought to Mwangale and greeted kindly by the tribesmen. Many dropped to the ground to greet Renee, like he was a member of the nobility or a demi-god of some sort to be worshiped. He seems to have a special connection with these people.

We meet the chief of the village, Mufedi. He greets Renee as a childhood friend, but is easily twice Renee’s age. Mufedi is most gracious to us and offers us a clean dry hut for lodgings and invites us to a feast in our honor. He also tells us of the giants and we agree to help the village rid themselves of them.

Mufedi, Village Chief

I am finally able to bathe and clean my garments. I walk about the village and this young maiden, barely dressed, gives me a lovely tropical flower. I am glad we are helping such a kind and generous people. We enjoy a huge feast and then I sleep as I haven’t in four months.

Mirthral 8th, 638 CF

We set out for the fortress of the giants. Travel all day and camp out in the open. The stars are lovely.

Mirthral 9th, 638 CF

Continue traveling until we reach near the giant fortress. Renee scouts the fortress. Sariya transforms into an owl and flies to the fortress. We wait until night.

The Giant’s Fort

Brak and I wait for the signal from Phariss and Renee. Renee had become a field mouse and snuck under the front door. Phariss had disappeared and climbed the walls to enter the guard tower.

The doors are opened and Brak and I run quickly to join our companions. Blood is everywhere, the throats of the two giant guards have been cut. It sickens me to see. I know they are evil but prefer to kill my opponents in honorable combat not as some sneaking assassin. I would soon have my chance.

Using Renee’s knowledge of the fort’s layout we make for the main feast hall to interrupt the giants dinner and put them to the sword. 

Once the doors are open we realize we may have underestimated the forces arrayed against us. The feast hall is filled with more than two dozen giants. 

We retreat and Renee sprinkles something on the floor that bursts into a wall of flame, just before we close the doors.

We prepare for the giants to come. 


They come in wave after wave. Armed with large clubs and swords, they rush the room and even shove Brak to the side. The room is soon filled with heaps of giant corpses and nearly a half a foot of blood and gore.

But we are all still standing!

Phariss is badly injured but I have charmed a giant that has joined us.

More giants await….

Escape from the Hells...
The long awaited update

From the Journal of Kalf Lionheart…lost somewhere in the hells..

As we cross Avernus a huge fireball streaks across the sky and slams into the ground before us. I leap in front of Sariya to protect her. I am burned by the flames and Aerandir notices that there is some sort of moving creature, a fire fungus growing in the blast site. It appears to be edible, but we choose to not eat it. We walk, it seems, forever. As tired as I am I cannot fall asleep.

After trying to rest, only the two rogues manage to get some sleep, we set out and soon spot a dust cloud. Our guide, Herfik, informs us we should find cover. We scramble to a crater. I fall on the slick obsidian stone and cut my knee on a jagged piece. We try to hide as a horde of devils pass by. A flying devil spots us and dives to attack. We battle and kill the flying devil.

Later, I try to scry for my brother using Aerandir’s mirror and summon a terrible that nearly kills us all.

We continue traveling until we encounter a ruined village, a wretched creature greets us and we offer food in return for a safe haven. It leads us to a basement of a crumbling building. I am so tired that I finally fall into a fitful sleep.

After resting we depart and leave the ruins behind. I am unsure of the day. It is aways light here in the hells. The first plane glows with a blood red light, though no sun, stars, or moons can be seen. We soon find ourselves the target of a hunt. A single flying devil driving a team of huge wolves comes upon us. We turn to face the beasts rather then flee. When we had slain them the flying devil applauds us and congratulates us on an excellent hunt. He bestows on us five emeralds. Later that day we pass through another blasted town.

We try to rest again and after some have regained their strength we set out. In the distance we can see the River Styx. It does not seem to be real this close. But before we get to it we come upon another ruined city. On the outskirts we encounter a small band of pitiful kobolds that have become lost while seeking their evil god. Phariss is the only one of us moved by their plight to offer assistance.

At the edge of the river we call the boatman, pay our tolls and take passage to the other side.

On the other side more barren plains await. Shortly we spit a group of jelly-like blobs being driven by spiky devils with barbed forks. We avoid them by circling around. We approach a huge crater. Herfik informs us that this the Maggot Pit. A vile devil appears and we most pay 2100 gold pieces for him to fly us across the pit.

He is good to his word and soon we are on the other side and find ourselves standing before the lair to Tiamat herself. Herfik explains that the gate to Dis lays just beyond Tiamat’s cave. First we pass tunnels leading to her consorts and then we come upon a huge set of iron doors. Next to the doors is the Cave of Greed, beckoning us toward it with a golden light that shines down its length. The two rogues disappear and discover later that they have tried to plunder the Cave of Greed. Brak, Farrokh, Sariya, Herfik, and I enter the iron doors and wait for Phariss and Aerendir. They don’t return so Sariya, Farrokh and Herfik head down the tunnel while Brak and I wait. Herfik and Sariya return dragging a lifeless Farrokh. Ah, how terrible he was killed by a poisonous bite from a spider. The spider had ambushed them in he dark hall and fallen upon Sariya, the cleric had died in his attempt to defend her. I decide to save Phariss and Aerandir from whatever fate has befallen them in the Cave of Greed.

I am not sure of the date anymore. Being in hell is beginning to take its toll on me. Lately my mind is addled from the experiences in the Cave of Greed. Phariss and I escaped the cave but Aerendir wouldn’t leave its golden temptations.

We have entered into the second layer of hell. The sky is a smoky green color, the heat unbearable. We are following a white path constructed of skulls. 

Along the path we are bothered a second time by a being that wishes us to steal the “Eye of the Serpent” from Dispater. 

We finally entered the city of Dis. Its strange I can’t actually recall when we entered. It is a crazy here. Terrible devils are whipping lesser devils and wretched beings from our world, supplicants worshipping at their feet. We are led to a strange inn by Herfik. Brak arranges for us to meet with the “King”. 

We spend a few days and then meet up with Aerandir in the tavern. Somehow he escaped from the Cavern of Greed. We discuss trying to steal the Eye of the Serpent and decide that it is to dangerous. We decide that we will seek passage home to Tellus-Aboreah. We return to the King’s lair to ask about his job for passage when Phariss casts a spell to read minds and attracts a horrible devil. We do battle. It was a hard battle and we were gravely wounded but in the end we were victorious. 

We spend a long time speaking with the King and decide not to help steal the Eye. We return to the tavern and spend two days healing. On the second day the tavern and the outsiders district starts to be demolished. We follow the tavern keeper to the Kings abd then we follow the King trying to escape the city. Along the way we save a wretched creature named Rubio that claims to hail from the city of Wessex, we learn little about him before he is killed by a trio of devils.

It was the devils at the gates to Avernus that slayed Rubio and did battle with us. Both Phariss and I are brought down by a powerful poison and Brak is charmed. Sariya breaks the enchantment and she and Brak pay the ransom to allow us passage.

We rest one night in the tunnel between the first and second layers of hell. Progressing through the Lair of Tiamat we arrive at the Maggot Pit. Sariya pays our passage and the devil swindles us. We finally are across and begin the slow walk back to the portal that will take us to Rib Cage. In Rib Cage we meet up with Dermont Rigor and secure our passage back to Tellus-Aboreah and out of the hells!

The Planes of Limbo
No going back....


I tell you that after the battle with the devils we were exhausted and frightened at what we had learned. The winged devil had told us that our way lay beyond the portal into the planes of Hell. I did not wish to go and I could tell that the others felt the same way. The normally brash and daring among us were looking for some other way or reason to not to proceed. 

Instead of resting near the portal and taking the plunge into the hells we wasted energy and time back tracking into the water filled halls of that cursed temple. We found nothing that would help us, only several things that nearly killed us, including a massive slug the size of which I’d never seen before nor since. It was the length of a three of four camel wagons and it hurdled acid globs from its nasty maw. We were able to slay it and avoid being killed by rushing water from other areas of the temple. It was a truly hideous place that Serpent Temple.

Finally our choice was made. We would proceed after some rest into the portal. I do not remember who amongst us first plunged into the portal, my guess would be one of those fool hardy rogues I had the pleasure of traveling with during those years before I came to dictate this testimony. Never did I worry for my safety more then one of those two uttered the words “I’ll scout ahead” or “I’ll be right back” or “lets open it an see”.

The portal emptied us onto a barren mountain range. Nothing but cracked earth and stone, no vegetation in sight. The mountains seemed endless, the sky was a solid crimson red, no stars shone, nor moon or sun. The heat was bearable, like a dry heat from the desert near my ancestral home. We all asked was this Hell? I then remembered my teachings from my time in the temple as a boy. I remembered the lessons where we studied the far off planes and how the teachers would beat us with a cane if we did not memorize the facts correctly. Each word was to be committed to memory. I was never a good student of book knowledge and often suffered cruel beatings at the hands of the teachers. But now, I remembered my lessons! I instructed my heathen companions that this was not hell but a plane of existence that bordered it know as Limbo. I told the others that we would need to find our way to a second portal to arrive in the Hells themselves. How to do that I did not know but we soon learned for ourselves.

The mountains in Limbo were trackless and we stumbled on for a while before orienting ourselves and spotting a strange set of curved mountain peaks. Then we could hear the far off sound of civilization. Kalf told us that it was probably the town of “rib cage” and that he had read about it in a book. I wondered what kind of books was our young holy paladin reading that he would need such knowledge. Surely he should avoid such tomes as they were meant to be read by only those trained in the foul arts of dungeon mastering. I hoped that I could speak with him and counsel him to avoid such tomes in the future as many a young lad had been corrupted by such forbidden knowledge. Alas I never took time and I feared I was partially responsible for times in the future when he lost the way.

What can I say of the town of Rib Cage? A strange place indeed. The building were squat stone structures cut from the gray rock of the mountain range. Everything was laid at straight angles, including the streets. The center of the town housed the dwelling of Lord Paracs, the apparent chief power in town. The populace had erected a iron wall that spanned the valley between the mountains. One had to pass through the gate and pay a fee to enter the town. Black and gold adorned guardsmen watched the walls and patrolled the streets. They could be bribed. The town itself had a market and an inn and if not for the alien horizon or occasional being of fiendish blood might have been mistaken for any town back home in Tellus-Aboreah.

We found out quickly that gold and gem stones are required for travel in this place. Everywhere people expected to be paid. The beings that dwelt in the town worship the wealth of these material things when they should look to Aedon and his lesser servants for true happiness. Greed and avarice led many astray.

The town was also home to a fine steam bath that was popular with travelers and reminded me of our public baths at home. We journeyed to it and found out in order to enter Hell we must have the permission of Lord Paracs. He alone controls the portal. We also learned that he was reluctant to grant passage to those with out official business.

After a close call with some black clad guardsmen we realized the town was to costly and dangerous to remain in long.

We made arrangements to act as a business partner with a local spice merchant, Dermont Rigus, and soon employed a guide, Herfik the Silent, that worked for a local broker named Barius Sharpsplinter. 

Posing as businessmen, no I suppose we were legitimately now partners with Dermont, we gain an audience with Lord Paracs who for yet another “fee” allowed us to use the portal.

The portal was a sickening swirling pillar of light. I brought us to a blasted and barren landscape. A red sky met the wasteland at the horizon with only blasted stone and rock in between. Fireballs streak across the sky, exploding on impact all around. The heat was oppressive, sweat immediately began to pool on my forehead and run down my face. The air was filled with sent of burning stone, acidic ash clouds plumed up from nearby ruins with each step we took.

We were surrounded by a series of ruined buildings. Almost immediately we were stopped by a large winged devil that demanded to know our reason for being here. He looked at our papers and once again we had to pay a fee. I hope we have brought enough wealth to sustain our passage. We left the ranting devil behind and marched out across the plains of Hell following our guide. Herfik explained that our trip would take us through several blasted towns to the River Styx. We would have to cross the river some how and continue on to a place he called the ‘maggot pit’, a breeding ground for the lowest of devils. At this pit we would enter the Cave of Tiamat, the mother of all evil dragons and the spawn of the Great Serpent herself.

Herfik described the trials that awaited and I silently thanked Aedon that I would dwell with him when I was no more. Never had I heard of such troubling things. I cannot speak of them now.

The Forgetten Temple of the Serpent
A Devil of a Time


After the feather serpent departed we made camp in its chamber, barricading the doors to prevent intruders. I provided the healing blessings of Aedon to the injured and we had some rest. 

When we had rested and eaten we followed Phariss to a staircase he had found while scouting around. Halfway down the staircase Aerandir triggered a trap that went unnoticed. A huge steaming granite dragon rolled out at the top of the stairs and belched forth a super heated cloud of steam. How it burned! Before anyone could stop and think the trap was activated a second time. The burning once again, only the infernal heat of the hells has been worse. I had blisters all over my arms and neck but the blisters were nothing compared to what happened to poor Sariya. The frail elf-girl fell on the steps, near death. The party stopped and Phariss located the trap, a trick stair step! Oh that infernal temple! I believed then that our doom was at hand. It seemed that every step we took triggered some deadly trap!

With Sariya near death we paused yet again at the bottom of the steps to wait for me to pray for Merciful Aedon’s blessings. Krett used his power to stabilize poor Sariya with Moganti’s healing power. It is a miracle to see Aedon’s lesser servants provide such grace to their worshipers.

After a day camped at the base of the stairs Sariya was feeling better and the party followed Aerandir down the hall. The sea captain was also skilled at spotting hidden traps and had searched the hall beforehand. It was one of the only times we traveled in through that cursed temple and I felt safe.

Beyond the hall we found a large chamber with a tall buttressed ceiling. The chamber was filled with rubble from the collapsing ceiling. Sun-light filtered into the chamber from a large gap in the ceiling. Long vines hung down to the floor and a group of blue-faced apes hollered at us as we entered. Numerous skeletons could be seen under the rubble as well as several stone doors. Aerandir and Phariss decided to look for lost gold. Phariss complained he needed a piece of jewelry to wear. Such greed and avarice would nearly lead to the deaths of us all. They were driven by lust for gold and did not heed my words of warning to leave as much undisturbed in the temple as possible.

With each piece of debris overturned pieces of the ceiling cascaded down on us. Phariss and Aerandir then moved a large stone together causing a chain reaction that brought large chunks of the ceiling down. An angry serpent the attacked the two of them. Pharris nearly died of the bite, his hand and arm swelling up afterwards. The serpent was killed but his damage was done, Phariss looked doomed. It was only luck that Krett had grabbed a vial somewhere earlier that saved him.

We then traveled to an ash covered chamber filled with broken urns. It was haunted by the fallen spirits that swirled around us but caused no harm.

We left those tormented souls behind and journeyed to a room filled with stuffed cats and a stone statue of a cat-man warrior.

There was an altar and a stone calendar against one wall. The calendar was written in some strange language that Phariss tried to read. As Brak stood guard watching the stone warrior the others inspected the altar and calendar.

 Brak triggered an opening mechanism and was thrown to the ground by the swinging door. Behind the calendar stone was a narrow tunnel descending downwards, the stone inside had been polished to mirror slick surface. It looked dangerous. We decide to investigate the other doors and find that each way has its own doom, either by warrior statues or by floating orbs that explode. After tramping back and forth those fools in the party that wished to brave the slick tunnel convince the rest of us with more sound thinking to go along with them. Oh the folly of those greedy hearts. I prayed that the mighty Aedon over see us in our endeavor. 

The chute proved easy enough to climb when we positioned a rope down it length. At the bottom of the chute was a single corridor that contained three doorways. One was sealed with gold and had a message of warning on it in the same strange tongue we had seen elsewhere. Translated it warned that death lay beyond the portal. Strange brown stains and gashes could be seen in the walls around the door. The other to doors both had strange features. One had an image of a bear holding a disc and the other a well worn floor in front of door marked with the infinity symbol. We cautiously inspected each portal. 

Despite some of our more thrill seeking members we decided to not break the seal to the room of death, instead it was decided to open the door with the well worn stone. After fastening a rope to the door we opened it and found that an empty closet sized chamber was beyond.

Some of our wise members tested the area by tossing in ropes and other items to see if they would trigger some diabolical trap. To my amazement nothing happened. It was then that Phariss entered the chamber and promptly disappeared. My thoughts turned to my studies in magic. Could the portal be some sort of transport or perhaps my rash friend was now disintegrated? I pondered too what sort of destination might the portal bring us. I had heard of portals that transported people through the passage of time or even to the other planes of existence. I prayed that Phariss was not now a dinner for some sinister devil. Perhaps my thoughts foreshadowed what was to come. 

With out to much discussion the others follow until it just myself and the young half-orc. Brak was convinced it was some sort of trap. I wasn’t sure but feared that we’d all end up dead. I tried to convince the big fellow to go in and in the end we left together.

To my relief we were not transported to some demon lords temple but to another hall with in the temple, or at least we thought that was where we were. The stonework looked similar. How I thanked the His Holiness, the Great Aedon the Lightbringer for our good fortune. 

We journeyed down the hall and I was amazed at the frescoes depicting the ancient elven civilization that build this temple that decorated the walls. At the end of the corridor we slowly found ourselves traveling in a flooded hall, the water eventually waist high and brutally cold. Our next sight was one I still treasure for a sweet voice could be heard echoing in the darkness. I had never heard such a voice as this, so light and fair. The voice belonged to the most beautiful women I have ever seen. She lay lounging on the edge of an underwater pool. Her skin shone with a pale light from the mosses that grew in the chamber. My desire for her burned deep and I had to fight the urge to jump into the water and swim to her. When the fair lady caught a glimpse of us, she dove into the pool and disappeared. Oh, how I wanted to follow her into the depths! It was Sariya who brought me round and I was thankful once again to have her as my companion on this endeavor. She often proves to be the most prudent and reliable of our motley band, lightning bolts and slow spells excepted. She guided us, each one enthralled with with sea maiden back out of the water. She then produced her wand of lightning and smote the water several times causing vapors to rise from the surface. Part of my heart wished her to stop but her words of warning were enough for me to keep silent. Atlas, her magics killed the fair maiden who we found floating in the pool. It was difficult to look at her lifeless form and no that her earthly beauty was no more. But if Sariya was correct then the evil of the creature deserved no remorse. I hope that one day when I visit the realms of Aedon to look on a creature as fair as she.

Beyond the pool chamber we wondered a bit, finding a good many areas of the temple flooded before we came to a large chamber lit by a reddish glow from a connecting hall. As we approached the reddish hall a foul smell of brimstone reached my nose. I drew my scimitar and called upon Aedon to bless our stout company in the battle that would surely come. The source of the sulfurous odor was none other than a great devil beast. Scales and wings, horns, and a fiery maw. It wielded a flaming whip and a cruel sword. It spoke and warned us not to come toward the portal. It was a guardian sent by its master, Dispater, Lord of the 2nd Plane of Hell. Lord Dispater had slain the demi-lich and freed his captives and then had taken possession of the Eye of the Serpent. This devil was left as a guardian to a portal to the hells opened by his master to access the demi-lich’s domain. 

No foul abomination of life like this devil should exist on Aedon’s creation! We charged to battle. 

The creature had cracked the floor to access the warmth of the volcano and leaping across the pit was our first obstacle. Krett closed quickly with the devil but was once again struck with fear. His lack of will often lead him to a lack of faith. I promised myself that I would counsel him at my next opportunity. The winged devil then called forth other members of his kind that joined the battle. Brak lay into the winged devil with his great axe and slew the beast with little help from the others. Young Brak was becoming more of an epic hero with each passing moment. I knew then that one day sages would sing of his greatness. 

We fought together well, I called forth the healing arts of Aedon and others concentrated on defeating the enemies. Krett regained his courage and fought well. We bested the devils and I will say that a smile creased my face when it was done. To be in such a company of heroes is second only to the pride I feel as a servant of Aedon.

The portal to the hells was before us. The party grew quiet. Each of us knew what it would mean if we journeyed through the portal. We paused for a moment and decided to find a place to rest before going on.

The Isle of the Serpent
A forgotten isle, a lost city, and a deadly temple await...


It was Greengrass the 10th in the year 638 CF when I met my old friend Osk Stonecrusher in the streets of Brie. The old dwarf had just returned from a quest to the Veronian Mountains where he and his companions slayed a dragon and learned that Krett’s brother, Ashford, had been sold into slavery as a gladiator in Alon Ruhn. 

Osk told me that Krett had suffered much on the quest. Not only did he learn of his brothers fate but his young squire, Kalf, had also been slain. I was saddened to learn of the young boy’s death but knew with in my heart that he was resting with his god, Morganti, for his faithful obedience to him. 

Osk invited me to see the site of his new temple the next day and I promised to come by and see it.

When I arrived at the building site Osk had a pair of strange visitors. One was a tall handsome half-elf, with a dashing demeanor who was armed with a pair of katanas. He went by the name of Aerandir and introduced himself as the captain of the ship, Vengeance. The other stranger was his first mate, a tall, well muscled minotaur, clothed in a white tunic and sandals, as is the custom of the south. He spoke no language of humans or elf, instead he communicated in animal grunts that only the captain could understand. His name was Krator. 

Aerandir explained that he was in search of an Osk Stonecrusher that once journeyed to the mysterious Isle of the Serpent Lords and wondered if my friend, Osk, was somehow related. Apparently the sea captain had found a map and information on how to sail to this island where a very valuable topaz stone was said to be hidden, the Eye of the Serpent. The Eye of the Serpent was said to have been taken from the Mother of All Dragons in the Land Beyond the Rising Sun at the dawn of recorded time. Aerandir was interested in acquiring the stone to a settle a debt he owed. To my fascination both Osk’s turned out to be one in the same. Osk then spun his tale of time traveling two thousand years into the past with Loring Silchester and how he and the others met their ends at the hands of a demi-lich. 

Aerandir was in need of a crew for his ship and Osk arranged for my old companions to come and visit him. His plan was to broker a deal between both sides that would allow Krett and the others to get to Alon Ruhn.

Later in the day Krett, Phariss, Brak, and Sariya arrived at Osk’s temple site. Introductions were made and a bargain was struck. Krett and the others agreed to work onboard the Vengeance and help retrieve the topaz in exchange for transportation to Alon Ruhn.

The party was soon assembled and set sail from Brie on Greengrass the 12th. It is to be a voyage of nearly three months to the Isle of the Serpent. I agreed to go in hopes that I could return to my homeland.

The months aboard the Vengeance allowed us all time to learn about each other and the workings of a sea vessel, but I was glad to see land when we spotted the Isle of the Serpent on Liruana the 8th.

The island itself wasn’t large and its terrain was dominated by a large volcano. The entire island is covered in heavy tropical vegetation. We spot a gigantic bird capturing a elephant and flying off to the horizon.

We circled the island and scout for a good landing spot. Using Aerandir’s map we make for the southern tip of the island. The next day we made our way to shore in small row boats and came to an abandoned village. All that remained were the ruins of huts and a stone tower. As we advanced into the village we were assaulted by three white apes that were quickly dispatched.

An old path led out of the village into the tropical forest. We decided to follow it. According to Aerandir’s map the temple that hides the great stone is in the cauldron of the volcano.

Following the path we encountered all manner of strange tropical beasts making our way to the rim of the cauldron. First was a spider that laired in an abandoned tree, next were strange green skinned pigmies riding giant lizards, but the most dangerous proved to be a many headed serpent beast that came from the deeps and attempted to trample us down. None of the creatures proved a real threat and each one was dispatched with great efficiency with might and magic.

After spending a night camped in an old cave previously occupied by a large snake that we dined on that evening we arrived at the rim of the volcano. Below us was a crumbling city of ancient buildings. With no apparent way to the bottom we walked the rim until we found a tall tree that grew close to the rim. After some discussion the group the best course of action was to leap across to the tree and climb down.

It was a difficult task and one that saw Phariss nearly killed by invisible assailants that shot poisoned darts at us as we climbed to the bottom. Once in the city we began to scout the city. We spotted a few strange inhabitants but made an effort to avoid them. The city was filled with strange noises of beasts and birds.

We journeyed through the streets making our way to the ziggurat that Aerandir believed to house the great stone.

Near an intersection of several streets we were attacked by the strange green pigmies once again, this time Phariss used his magical fire to burn the trees and the pigmies that ran screaming from us. (Showing more intelligence than you would think a primitive pigmy would have). I was reminded of a saying from my home while watching the trees burn “I am become Death, the destroyer of Worlds”. We were a deadly troupe that had yet to meet there match in combat. Oh, the folly of those days before we encountered what lay ahead in the coming years.

We arrived at the ziggurat and journeyed to the top. At the top we had a splendid view of the ancient city. Soon we found a secret passage below the altar stone and journeyed down into the temple.

The first chamber we came to was a warning of what was to come. A great statue of a snarling dragon blocked a hidden tunnel. The only way that it could be moved was through the sacrifice of ones blood. I remember little after this.

When I came to I found myself in a hall deep with the temple. From the stories that the others told to me we had bested several cunning traps designed to keep robbers from the ancient treasures. Phariss was still injured from Sariya’s lighting blast.

We traveled down a narrow hall to a room filled with broken jade. Beyond this chamber we battled a mummified centaur. 

After besting the centaur we nearly all perished after following Aerandir down a shaft that lead to a room filled with a diorama of the lands of the dead. While exploring here Brak fell victim to the room’s magic and forgot who he was and why he was here, a gibbering mass of mouths and claws nearly did him in. When we made our way from he chamber we found a pile of gold sitting in the hall beyond. Heedless of possible dangers the party divided the gold and unleashed a cloud of deadly mold into the air. I pray to Aedon that the mold doesn’t fester in our lungs. We found two hidden doors off from the hall and journeyed into each of them

In the first we found a room of strange mirrors and a pool of golden water. The water temporarily turned items to gold and the mirrors seemed to impart cryptic messages to us. Deciding that the magic of the mirrors should be left alone we inspected the other secret passage.

It brought us to a room that divided the party and put Krett, Aerandir, Brak, and Phariss to a great challenge, or so they said. Moments after the door dropped down it was opened. Pharris looked troubled. Aerandir tossed a jade mask to the ground and Brak looked as if a cold chill had just gone up his spine. One wonders what they have done. I prayed that merciful Aedon protect me on my journey home. 

Honor and Glory
A Treasure horde like no other

From the Journal of Krett DeCovelet, Knight of Brie

Dagdha 28th, 638

We camp after battle with the Fire Giants. I honor Kalf’s first battle by blooding him with fire giant blood, he showed great bravery when he attacked the Hell Hound.

Growfest 1st, 638

We awake to a frosty cold morning. Break camp and head north west on the trail. The mountains are getting steeper and higher. We crossed a ridge and work our way down into a valley. We spot a young man covered in colored furs with green eyes and a rough red beard pulling a sled piled with fur pelts. He goes by the name of Willmark. We parlay with him and he tells us he saw a patrol on the eastern trail.

We continue onwards until the northern trail branches off going high up a mountainside. We head up the steep trail. Brak spots a leather strap protruding from the snow. We investigate. It takes some time but we dig out a frozen horse with packs. The packs contain bread, cheese, hammers, and pitons. Also we discover a note from the missing patrol. It gives an account of there first five days travel in the mountains. It mentions creatures from the southern swamps and a crystal clear lake. They appear to have fallen victim to a turn in the weather.

Hiking to the top of the trail we find lake in the crater of the dormant volcano. Inside the cone it is warm and humid. A tower has fallen and is still leaning against the outer wall of the crater. A drawbridge covered in slippery algae leads out to the broken towe . I cover some of the bridge with sand and then notice at least three giant crocodiles in the lake. Osk attacks one of the crocs with a spiritual axe of his goddess and they swim away. I finish spreading sand on the drawbridge but do not enter into the tower. We make camp. Brak, Kalf and I are on watch for the night.

Growfest 2nd

Kalf doesn’t wake me for my watch. He is gone. We find his dagger on the beach. A path leads up the crater wall to a very large worked stone passage into the volcano. It appears to dwarven or gnomish work. It is immense. No sign of Kalf. Where could the boy be. Can I forgive myself if something has befallen him?

We gather at the camp. Phariss tries to scry and determine his location but only sees a black image. Osk asks an Haela using his augury bones and determines we should go down the tunnel.

We enter the tunnel leaving our horses at the entrance. It is a long smooth hall. A portcullis falls cutting us off from Forg, who plummets into a pit. We quickly realize the tunnel was an illusion as its real nature is revealed. We stand at the end of a rough hewn hall that looks into the blackness of a great cavern. Then the claws and head of a massive red dragon appear. It is nearly two hundred feet in length! In a low voice it rumbles “The snack was delicious last night, I’m glad you came for the main course!”.

A great anger rises in me and I charge forward.

Battle ensues! The ancient dragon belches fire and Sariya is soon near death. Brak, Phariss, and myself deliver a series of powerful blows and cowardly serpent retreats into the darkness to lick its wounds. Forg joins us when Brak throws open the portcullis. We pursue the beast by lowering ourselves into the pit.

The dragon cowers at the far end of the cavern. We charge forward ready to slay the beast or make a noble end. The dragon swipes at us with its large claws, we dodge them as we close. It begins to cast a spell and we foil its attempt.

Phariss has disappeared. Sariya is hobbled but makes for an adjoining cavern to see what is there.

The dragon soon realizes we are not some easy meal to be devoured and makes a run or flight for its sleeping chamber. We chase dragon into its sleeping chamber. As we run down the long cavern into its bed chamber the great beast tries to stop our pursuit with a large boulder. I’m able to leap through to the other side before the boulder seals off the dragon in the safety of its lair. I’m joined by the dwarves, Osk and Forg. Brak is trapped on the other side. It breathes again and kills Forg. I swing and kill the dragon with one final blow. Praise Morganti!

The boulder is moved and the party rejoined.

Still no Kalf! Sariya finds the silver necklace of Kalf’s and we assume the worse. I heal up a little but my spirit is still troubled. What has become of my young squire?

We find another cavern beyond the sleeping chamber with a treasure horde. The scene is one of bewilderment. Never before have I seen such riches. An entire intact merchant ship, the Scorpion, is in the chamber. Torn open the ships contents is spilled out across the cavern’s floor. A pile of coins the size of small hill is crowned with a magnificent gilded carriage. We search through the wreckage of the ship and find the captain’s chambers and his log books. We discover that it was pirate ship captained by Ragon. In his filthy ledgers are his dealings with slavers to the south. In the lists I find proof that my brother Ashford was sold as a slave to Malzik Templeton in Alon-Ruhn. So perhaps he didn’t turn to a life of piracy, should I hope to think that he still lives? 

We spend many days resting and sorting through the dragon’s horde. It is to much to return to civilization and so we decide to take what we can and seal the room with the great boulder.

We have a burial for Kalf and Forg. I still cannot believe the young lad is gone.

Growfest 5th, 638

We travel back down trail and then east to Castleford Keep. We come to side trail that has a cave at the top. Sariya changes into a falcon and reconnoiters. Occupied by a gnome with a long nose and beard, perhaps those that brought Sir Hujer to the High King’s Keep?. We decide to ignore him and continue on and make camp.

Growfest 6th, 638

We come to an old stone bridge that spans a rapid river appears “elven made”. I make little note of it my mind is fixed on the fate of Kalf and the possibility that my brother yet lives. Continue over the bridge and eventually come to statues known as the “Elven sisters”. We camp on the plains.

Growfest 7th, 638

It is “Fools Day”, was I a fool to take on such a charge as Kalf when I myself was still learning? We arrive at Keep Castleford. Its been a sad adventure. First Kalf’s death, Forg slayed by dragon fire and then Ashford sold as a slave. Report to Lord Spenlow, and give briefing of our travel. Are treated with respect by the military.

Greengrass 1st

We set off for Brie. We stay in Great Falls and arrive in Brie on Greengrass the 10th. 

The death of Kalf has made me realize that all the glorious talk of duty, loyalty, honor that I heard growing up was mostly just vanity on the part of my father.  Real honor is not attained by birthright, and is not bestowed from a family name.  Real duty is the responsibility one has for making the world around him a better place for all.  Real loyalty is the sacrifice one makes for his comrades.  Real honor is courage in the face of overwhelming odds. Kalf, the weak, inexperienced peasant boy, showed me more duty, loyalty, and honor than my father ever has.  I will not let his memory pass in vain.


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