*27th of The Wilting, 637 cf *
Our campaign begins at the end of the year 637.Five strangers all travel the road to Brie.
A halfling, Telly Greenbottle, seeking adventure and escape from those look for him.
A half-orc, Brak, seeking freedom and the training necessary to have his revenge.
Farooq, a holy man from the desert lands far to the south, seeking converts to his religion.
Forg, a young dwarf, seeking to make a name for himself and uncover his hidden past.
Lastly, Ivo, a cowardly wizard who travels to Brie for training, or so he says.
Each of the strangers is bushwhacked in the early evening after falling prey to an inviting fire off the side of the road. The fire turned out to be a ruse set up by a small team of giants who made off with the strangers into the hills after binding them with rope. The five strangers were rescued by a group of Celestial elves riding toward the forest and the Eternal City.
The strangers soon found themselves left under the moonlit sky. They decided it was safer to remain together and made a camp near some trees on a snow covered hill. After spending some time introducing themselves they bedded down for the evening. The rest was only interrupted once, by wolves coming to gnaw on the giant corpses.
28th of the Wilting, 637 cf
The next morning the party of strangers journeyed down from the hills following the directions given by the elves. First they came to a small lake. Brak unsuccessfully tried to take down a deer, but frightened it off before he could get a good shot. His only arrow fell far short of the animal.
From the lake they found a trail and followed it down to the road leading to Brie. They were able to arrive at the Bay of the Moon tavern at dusk. At the tavern the strangers took a table together and ordered heaps of food and drink. Ivo paid for the meals and drink. It was while they were eating that they were approached by a portly balding gentlemen wearing gold belt and signet ring on his pinky finger. The large man spoke in soft voice and announced himself as Agor Smithsson the local mayor of a….“town”. Agor was seeking adventurers willing to help his small village defeat a “death cult”. He offered a small sum. Suspicious, the companions pressed him for more information…his story seemed to have “holes” and it was eventually learned that it was not a “poor village” but a “mining company” that needed help in clearing the “death cult” so they could establish a “silver mine”. The companions decided to accept the offer (however skeptical they were) and journey together with Agor the next morning. Before meeting Agor the next morning they did some investigation around the tavern discovering that the ‘death cult’ is an ancient legend and that ‘beastmen’ are rumored to be in the hills hording great wealth in the old ruins. It was also mentioned that a ‘sword of great power’ was lost in the ruins. Some of the party begin to speculate that perhaps the ‘death cult’ was a red herring and Agor and his ‘mining company’ have other plans for them. In any case the lure of a handsome profit was to much for the five rather poor individuals to refuse and so the decided to meet Agor in the morning.
29th of the Wilting, 637 cf
After signing a contract and purchasing supplies they journeyed up the site of ‘ruins’ that Agor said were the lair of the ‘death cult’. The ruins sat on top a a low hill, that had been cleared many centuries before. On the hill top ancient structures could be seen through twisted wind blown trees. Before the party could investigate the details they were ambushed by 6 humanoids, gnolls, armed with swords and spears. After defeating the humanoids in a quick battle they searched the hill top, finding a tablet written in dwarven and two staircases descending down into the hill.
One staircase lead down a steep stair to a dangerous looking rope bridge.
The other staircase lead to a large chamber filled with bats and guano. A search revealed three passages leading off into darkened halls.
The shortest passage held a surprise at the back end, a gelatinous cube. It nearly duped the halfling and half-orc. Once the party discovered the creature they made short work of it.
The passage to the right lead down a twisting corridor. The uncovered a plaster covered hidden door. The door had an inscription on it warning against entering it. The party decided to pass by and continue down the hall.
Telly missed the pressure plate in the hall and unleashed a pair of spears, one of which gravely wounded him. Farooq called apon his god, Aedon, to heal the halfling.
Just after springing the trap they were sprung upon by a group of gnoll guardsmen shouting “in the name of the minotaur king!!!”
The gnolls rushed in and were quickly dispatched. Three lost their nerve and turn an ran. The party pursued them to a guardroom where they were the remaining gnolls were slaughtered.
With the gnolls gone the party continued down the hall that now had a downward slope. The passage brought them deep underground to a massive cavern that they crossed quickly. A gnoll guardsmen is spotted and killed from close range. As the party closed in on the dead guardsmen Brak stumbled into garbage filled pit. His fall was minor and he was pulled quickly up again. Before the party stands a pair of stout wooden doors.