The following is a description of the standard calendar used through out the realm. It is based on the event of the Arapesh arrival on the mainland. The calendar doesn’t have a zero year. Events that have taken place before the founding of the Empire on the mainland are labeled with a “CF”. (Common Founding), those that took place before are labeled with a “BCF” (before common founding). Other races use different forms of date keeping, such as the mountain dwarves suing “Dwarven Reckoning (DR). Most cultures have adopted the Arapesh calendar for simplicity, especially when dealing with different races.

The Arapesh Calendar is has 12 months to a year. Each month is 28 days long, divided into 7 days each (which are 24 hours long). A year is divided into four groups of 3 months each. A weeklong festival separates each group. There is a total of 364 days.

The standard week of seven days based on the Arapesh calendar is as follows:
Godsday (worship)
Druidsday (work)
Talltrees (work)
Midweek (rest)
Greenmeadow (work)
Saintsday (work)
Gravenday (work)

The standard Dozenmonth is also based on the Arapesh Calendar. The common name of each month is given. The weeklong festivals appear in Italics. Variations in the common names can be found among different cultures.

Deepwinter (winter)
Isis (winter)
Dagdha (spring)
Greengrass (spring)
The Flowering (low summer)
Olympia (low summer)
Richfest (midsummer)
Liruana (summer)
Mirthal (summer)
Arcanthious (fall)
Brewfest (autumn equinox)
Leafall (autumn)
The Wilting (autumn)
Frosthaven (winter)
Needfest (winter solstice)

Calendar of Annual Events
This section describes the major annual events commonly recognized by the inhabitants of the known world. It describes in detail the events of each weeklong festival and also lists important occasions for each religion. In addition it lists out secular celebrations found in towns and cities in the realms.

1st New Year’s Day
The first day following the Needfest was officially decreed as the first day of the New Year by the Emperor in Trinidad and has been accepted by most of the Arapesh dominated nations around the world. Some independent nations have their own new year.

15th Morganti’s Day
Which many of his more active followers honor by trying to root out evil cults before The Dark Night falls. Unfortunately, this frequently leads to mistakes and misunderstandings, especially when strangers are involved.

25th Dark Night
The Dark Night, is extremely sacred to priests of evil. Many an evil congregation holds elaborate, depraved ceremonies in dark and unholy places. Others send agents out into the night to perform assassinations or otherwise engage in unspeakable acts. On this dread night, all turning rolls against undead are made at -4, in addition to any other penalties, and all evil priests may cast spells as if they were one level higher. Most other folk with any sense stay inside, preferably with shutters locked and barred.

1st Snow Drop festival
Masks are worn to all-day parties and, at dusk, clothing is exchanged between the sexes amidst general hilarity.

22nd Sir Asher Day
A festival dedicated to the birth of Sir Asher DeCovelet.

11th Festival of the Blood Moon
Sacred to worshippers of Nubius and most evil cults as well, this grim festival technically begins on the 10th and ends on the evening of the 12th. It commemorates the blood-red moon that appeared all over Tellus – Aboreah on this day in 349 cf. Elaborate ceremonies are held in fell and shadowy places, many of which are grisly and unpleasant in the extreme. This festival is now honored in Sieboldiana’s lands as well.

22nd-28th Trapper’s Rendezvous
Much favored by rangers and other woodsmen.

Growfest (1 week long)
Growfest, also known as the Feast of Dagdha, is held in celebration of a new growing season and the promise of prosperity. This is time when communities gather together to plan for the future. It is not uncommon for a celebration to center on a community event like a barn raising, to help a neighbor whose homestead may have been damaged over the winter. The day’s community work is then relieved with revelry in the evening where bonds of friendship often grow.

1st Day of Growfest. Also known as The Awakening among certain Druid sects, who consider it to be New Year’s. Huge parties with presents exchanged, considered everybody’s birthday. Not celebrated in Makkah lands, who consider celebration of any but one’s actual birth date to be evidence of ignorance and barbarism.

Sacred to Loki and other trickster gods. In Brie and among rangers, it is traditional to send someone ‘hunting the gawk’ (a meaningless errand). The Lord of Misrule from the Feast of Unreason, varyingly named Motley or Widdershins, is sometimes elected to preside over this day as well.

11th The Seven Sisters Festival
Legend has it that Loki was entertained on this day by seven lovely sisters, who welcomed him in his guise as a minstrel and treated him royally. So impressed was he by their treatment and their wine that he revealed himself and offered to transport them to his halls, there to live in bliss forever. Though the vineyard’s exact location is a mystery, the legend is widespread, and many grape growing regions claim that the Seven Sisters came from their lands. At night, therefore, the story is acted out and people head out to the grape arbors, listening for echoes of the sisters’ laughter as they ascended to paradise. The rest of the holiday is a celebration of the grape and its byproducts and features prayers for a good vintage in the coming year, as well as much celebration and sampling of the previous year’s wines. It is especially sacred to followers of the Laughing Rogue, though followers of other nature deities often officiate as well.

The Flowering
1st Mitra’s Day
Villagers sing and dance around a wooden pole to celebrate the passing of the seasons and the blessings of spring.

8th-14th Dwarven Rituals of Dasbarbecue
Also known as the cleansing of the mountains ritual. Humanoid hunts are conducted. Some humans {rangers in particular} also celebrate Silvanus’s Hunt.

1st Festival of St. Haplo
Attempts to turn undead on this date receive a +1 bonus.

2nd – 5th Festival of the Blinding Light (Belenus)

17th Ceremony of the True Name Celebrated among the Molndai, and in Druid or agricultural communities. Seven-year olds are carried blindfolded and barefoot into the woods, and must find a new name before returning to the village feast. Each child is released separately and alone. They are guided by rowdy singing (and a huge bonfire if they are slow), and when they return they are carried into the center of the gathering to whisper their name into the fire. This is their True name, with all that implies. It should be noted that rangers and priests of Silvanus are also especially busy this night, quietly patrolling the area and looking out for the children’s safety.
Sealords’ Feast – Celebrated mainly in coastal areas.

Richfest (1 week long)
The Festival of the Blue Moon is held at midweek. Inland areas celebrate Guild Days at this time instead.
Also known in some communities as the Feast of Telperion in celebration of the god’s victory in wresting the sun from its southern decline and bringing it back to warm Tellus – Aboreah and promote growth and prosperity. It is a time to put aside family strife and offer reconciliation, in honor of the sun own homecoming.
Midsummer Day – is considered the Holy Day of Telperion, god of the sun. In most good or neutral places this is an official rest day, and the holiday is even respected in some evil lands like the Arcanian Reich. Feasting and enjoying the sun are important activities, and it is considered a sign of respect to wear yellow somewhere on one’s person. In non-evil lands, at least, those who don’t are regarded with some suspicion. The weather tends to be uncannily reliable (rain is generally a sure sign of Telperion’s extreme disfavor with an area), and public services are held outdoors by Telperion’s priests. A public processional is followed by a free meal, and healing and comfort is provided to the needy while priests and priestesses vigorously entreat the more fortunate for alms.
All undead are turned at +4 during Midsummer’s Day. Priests of The Enemy also dread this day, as they suffer a -2 on all rolls and opponents get a +2 to save vs. their spells. The bonus against undead vanishes that night, but the priests of The Enemy must lie low until the next night before their curse wears off.
Note that in the Theocracy of the Duhn, this day is held to be sacred of Belenus instead, though many of the same activities occur. Travelers are warned that celebrants all wear white instead, and yellow clothing or a yellow fabric strip pinned to one’s tunic is considered blasphemous.
The moon is full the 4th day of Richfest, on Midsummer Night. Lycanthropes a plenty, but fairies are also extremely active and Mages also report certain spell enhancements now and again. This is often the evening when spell-shows happen.

25th Lover’s Moon
Followers will do no work and enjoy the summer. Widely popular, especially for the young and in love. As a result the full moon of this month is often referred to as the “lover’s moon”.

4th Grandmote Festival
The Fesitival involves a large archery competition, fair, and festivities devoted to gods of luck and war.

4th-7th King’s Festival
In Gran March of Brie

25th-28th Miner’s Fairs


9th The Festival of the Dragon
Celebrated once every four years.

11th-14th Loggers’ Feasts

20th Raksha Bandhan
An Arapesh festival still celebrated in those lands and on the mainland as well. A celebration of siblings (usually, but not always, opposite sex), where bracelets and flower necklaces are made and traded along with sweets. For those who do not have siblings, a ‘blood brother’ ceremony is sometimes performed among very close friends. It is considered a great honor to wear such a token on this day.

25th-28th Imperium Invicta Festival
Athletic competition held in the Empire of the Arapesh. Ends with the Test of Valor.

Brewfest (1 week long)

Celebration of the harvest and the arts of brewing. Very important to Silvanus, Dagdha and Mitra. The Halfling, and Dwarven pantheons also hold this day in very high regard.

Also known as the Feast of Mitra in some communities and is a celebrated with song, dance and offerings of the summer’s harvest to the goddess Mitra for her blessings during the cold days before winter.


7th Bellringers Feast
In all but Arapesh held lands. Everyone gathers at the largest bell in the region (usually a town hall or temple) when it is rung, then exchange treats and other baked goods. The militia also turns out in full regalia, as this festival is connected with themes of warning and preparedness. Though this day has become more festive, in some embattled lands its original purpose has completely reasserted itself, and celebrations in the Southlands are likely to be strained at best.

14th Druid Festival of Lammas

18th All Hallows Eve in Brie
Celebrated in the Arapesh states, and Southland areas. The borders of the spirit world grow thin this night, so people traditionally dress as spirits and cavort all night as fairies are always depicted as doing. The hope is that true spirits will not recognize them as mortal and thus not harm them. Soulcakes are begged of passerby, and some larger cities also have a great mummers’ play in which everybody dies at the end but then resurrect themselves. Aside from the obvious danger of summoned fiends etc. al., saves vs. spells from any evil caster are at -2.

The Wilting

5th Turning of the Stone
Commemorates the feats of Horatio Hellpop, a famous hero of awesome strength; also a way of clearing the land. The largest stone on the property is rolled once toward the west. This holiday produces many injuries, just in time for

7th Festival of Hope
Healing and atonement offered by priests of Telperion and also for Mercion, for whom this is the holiest day of the year. It has attained even greater significance of late as a festival for good generally, especially among exile communities.

11th-14th Days of Dedication
Sacred to followers of Anhur. The Day of Remembrance, dedicated to those who died defending liberty, begins the festival.

12th Day of Reflection
For followers to reflect on their lives and their goals.

13th Day of Retribution
Where solemn oaths of vengeance are typically sworn against those deserving same, priests publicly judge disputes among the faithful, and special favor may be shown by the deity to those attempting a daring deed in the name of liberty.

14th Great Gravenday
This day of celebration ends the Days of Dedication.


25th-28th Days of Thought
Sacred to devotees of Oghma, Bragi, and some sages. Spent in self-examination and study.

Needfest (1 week long)

Mummers Night
People wear disguises and try to remain unrecognized, in order to celebrate the wondrous and strange effect that magic and magical creatures have in the world. Nevertheless, it should be noted that actual use of magic in such disguises is considered cheating, and is frowned on in most areas. There is dancing and general carousing, and the high point is a parade and the Performance of the Mummers, a play in which good and evil battle. Evil wins but the youngest speaking child resurrects good and removes the evil from the bad actor. It is rare but not unknown for some members of evil cults to take steps at this point, and vigilance is usually tight in larger cities.
One exception is in the Arcanian Reich, which holds a variant play in which their evil lord fights well and wins. This is usually enacted by having priests in ceremonial masks publicly fight, defeat, and then sacrifice a lightly armed prisoner amidst general rejoicing.


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